Scavland Traders Guide: Every Confirmed Vendor and What They Sell
All fourteen officially named Scavland traders — from Grigory and Alexei to Snezhana, Yelena, and Sasha — roles, 0.6.0-0.8.0 rates, and Rank gates.
FAQ
Who are the traders in Scavland?
What does Alexei sell?
How does trader Rank work?
Why do some NPCs not offer the Trade option?
Did trading change in patch 0.5.169?
What did Update 0.6.0 change for traders?
What did Update 0.7.0 change for traders?
What did Update 0.8.0 change for traders?
Who are the traders confirmed so far?

Ten vendors were confirmed by September 10 — one from the launch media kit’s screenshots, four more from the Day One Patch notes, and five whose buy/sell rates Update 0.6.0 published — and Update 0.7.0 added an eleventh name, Ilya. Update 0.8.0 (October 17, 2026) then added three more at once: Snezhana, Yelena, and Sasha. Here is the complete confirmed roster, with exactly what each source establishes:
| Trader | Confirmed role | Established by |
|---|---|---|
| Grigory | Gunners faction trader — buy/sell interface with Rank and Reputation on display; buys Common items at 50% (0.7.0) | Official media kit screenshot + patch notes |
| Alexei | Medical supplier — sells blueprint items, increased IFAK stock | Patch 0.5.169 notes |
| Anatoly | Trader whose stock and Rank requirements were updated | Patch 0.5.169 notes |
| Nadja | Trader who gives Fetch Jobs; pays 90% for Common and 80% for Crafting items; Mechanical Component at Rank 1 (0.7.0) | Patch 0.5.169 + 0.6.0 + 0.7.0 notes |
| Petar | Trader who now sells Mechanical Components and the WG-40 | Patch 0.5.169 + 0.6.0 notes |
| Zhivan | Pays 140% value for Common items | Patch 0.6.0 notes |
| Vesna | Fetch Jobs giver; buys Common at 30% and Clothing at 60% since 0.7.0 (Common paid 75% under 0.6.0) | Patch 0.6.0 + 0.7.0 notes |
| Volodymyr | Sells significantly more Weapon Attachments; Advanced Weapon Repair Kit recipe at Rank 2; offers Jobs — refocused on weapons and Mutants, Attachments ~35% cheaper (0.7.0) | Patch 0.6.0 + 0.7.0 notes |
| Bogdan | Pays 40% more for Mutant Parts; Fetch Jobs giver; no longer sells the Knife | Patch 0.6.0 notes |
| Yefim | Trader whose trades were adjusted; ranking up now requires more Reputation; sells Medium and Heavy Repair Kits (0.7.0) | Patch 0.6.0 + 0.7.0 notes |
| Ilya | Sells Water (0.7.0); trades Mutant Parts since 0.8.0, paying well for them | Patch 0.7.0 + 0.8.0 notes |
| Snezhana | Sells FMJ ammo in four calibers — Pistol, Rifle, High Caliber Rifle, and Shotgun Buckshot; charges more for weapons and ammo (0.8.0) | Patch 0.8.0 notes |
| Yelena | Gunner Hunt Jobs giver; stocks less High Caliber Rifle HP ammo, now at her highest rank; no longer sells the Mikhail 47 (0.8.0) | Patch 0.8.0 notes |
| Sasha | Sells gun attachments — charging much more since 0.8.0; the 3-Line Nagant now needs a higher rank | Patch 0.8.0 notes |
The word “confirmed” is doing real work in that table. Competitor wikis list other vendor names, but this site only publishes what an official source actually shows — and for most of the roster, the patch notes say what changed for them without describing their full inventories. As live-game data is verified, each row grows a real stock list.
What does trading actually look like?
The media kit screenshot of Grigory answers this better than any description: a buy/sell interface with the trader’s Rank and Reputation shown as two separate tracks, Grigory himself posted in a doorway waiting for conversation. The two-track display matters because the whole game runs a two-layer reputation system — faction standing and trader standing are independent — and the trade window is where the trader-side track becomes visible.
Buying and selling itself went through the wringer twice in the first week: the Day One Patch rebalanced global Buy and Sell rates, adjusted item values across the board, and removed junk items with no current use from spawn tables entirely — and Update 0.6.0 cut what most equipment sells for while making each trader pickier about what they buy. For scavenge-and-sell players that is a material change to what a haul is worth — the practical loop (take a job, scavenge, sell, repair) is laid out in the beginner guide.
How do jobs and reputation connect to traders?
Traders are not just shops — several of them are quest-givers. Nadja hands out Fetch Jobs, collection tasks that the Day One Patch made kinder by requiring fewer items per job, and Update 0.6.0 added Volodymyr to the giver list. Every job pays out Money and Reputation (faster in the new Explorer mode), which feeds directly back into the Rank gates described above: do work for a trader, earn standing, unlock better stock.
That loop — work, standing, access — is the spine of the game’s social economy, and it is bigger than any single vendor. The full system, including the ten factions and how the two reputation layers divide the work, is covered in the factions and reputation guide, and the job types themselves in jobs and contracts.
Where did the traders move in patch 0.5.169?
The Day One Patch moved more than prices. Petar now lives closer to Grigory, turning two stops into one trading trip — a quiet world-change edit that only people who walked the old route will notice. Alexei’s shelves changed shape too: more IFAKs in stock, alongside the four medical blueprints he now sells (the full rundown lives in the healing guide).
One more behavioral fix rounds it out: NPCs with nothing to sell no longer offer the Trade option. Before the patch, the option appeared even for NPCs with nothing behind it — now the interface is honest about who trades.
What did Update 0.6.0 change for traders?
Update 0.6.0 (September 9, 2026) was the biggest trading-scene shakeup since launch — it is where the five new names above entered the official record. The headline: traders are now more specialized in what they buy, and ranks got cheaper to climb:
- Trader ranks require less Reputation across the board — the grind to a trader’s better stock shortened
- Buy specialization — Zhivan pays 140% value for Common items, Nadja 90% for Common and 80% for Crafting items, and Vesna paid 75% for Common (a rate 0.7.0 has since reset — see the next section); Grigory no longer buys Medical, Food, or Crafting items but pays more for Weapon Attachments
- Volodymyr sells significantly more Weapon Attachments, pays more for them, and his Advanced Weapon Repair Kit recipe moved to Rank 2
- Bogdan pays 40% more for Mutant Parts, with the bonus shown directly in the displayed price — and no longer sells the Knife
- Petar now sells Mechanical Components and the WG-40, which got cheaper; his stall moved once more
- Sell values reduced across weapons, attachments, ammunition, and equipment; Pliers now cost 2,000; trader ammo stock was cut (Pistol Ammo 50→30, Pistol HP and Shotgun Ammo 80→60)
Every trader-related change above is indexed with dates in the update tracker. If standing has already gone hostile, the recovery paths — Raisa’s Repair Standings quests, plus the buy-back farms the community tested before 0.8.0 closed the for-profit exploit — are collected in reputation recovery.
What did Update 0.7.0 change for traders?
Update 0.7.0 (September 16, 2026) is smaller in trader count — one new name — but it changed what a Rank is worth and reset several 0.6.0 rates:
- Every Trader Rank now pays — traders add an extra 5% sell value per Rank, so standing is no longer just a stock gate; the same patch fixed the incorrect calculation that had been affecting the Rank bonus
- Vesna’s rates reset — she buys Common items at 30% (down from the 75% set six days earlier) and Clothing at 60%
- Grigory buys Common items at 50% — a first published rate for the category since he stopped buying Medical, Food, and Crafting items in 0.6.0
- Volodymyr — his jobs now focus on high-quality weapons and dangerous Mutants, his Weapon Attachments cost about 35% less, and he now sells Advanced and Expert Repair Kits plus an Expert Repair Kit Blueprint (his stock and dialogue also got fixes)
- Yefim now sells Medium and Heavy Repair Kits; Ilya now sells Water — the eleventh officially named trading partner
- Nadja’s Mechanical Component is now available at Rank 1
- Job reputation rose — Bogdan’s Fetch Jobs pay significantly more Reputation (Rat and Rabbit jobs most), and Grigory’s Fetch and Bandit Kill Jobs pay more Reputation
- Repair-item value modifiers now work correctly at traders, alongside fixes to Clothing and Gun price calculations
The Repair Kit reshuffle ties into the durability system’s big 0.7.0 pass — weapons wearing far more slowly, kits usable at any damage level — covered in durability and maintenance.
What did Update 0.8.0 change for traders?
Update 0.8.0 (October 17, 2026) reworked the trading scene’s supply side and named three new partners at once — the biggest roster jump since 0.6.0:
- Three new names — Snezhana, who sells FMJ ammo in four calibers (Pistol, Rifle, High Caliber Rifle, and Shotgun Buckshot) and charges more for weapons and ammo; Yelena, who gives Gunner Hunt Jobs and stocks High Caliber Rifle HP ammo at her highest rank; and Sasha, whose gun attachments now cost much more and whose 3-Line Nagant moved to a higher rank
- Volodymyr now sells Special FMJ Ammo (40 rounds) at his highest rank, stocks half as much High Caliber Rifle AP and FMJ ammo and a third as much Shotgun AP ammo, sells fewer attachments (many now need a higher rank), and charges more for blueprints, attachments, and repair items
- Bogdan stocks half as much Pistol HP and Shotgun HP ammo, charges more for ammo — and almost twice as much for Mutant Parts
- Yelena and Grigory no longer sell the Mikhail 47; Grigory’s Mikhail 74 U now needs his highest rank, and he charges more for repair items
- Yefim charges more for blueprints and repair items; Nadja charges more for common items; Ilya now trades Mutant Parts and pays well for them
- The buy-back exploit is closed — traders can no longer be exploited by buying goods and selling them back for profit
Every trader-related change above is indexed with dates in the update tracker.
Related Articles

quests
Scavland Main Quest Guide: How Far the Story Goes Right Now
The Scavland main quest ends at Inhuman Knowledge and the neuromancer — about 80% of Act One, per the developer. Every documented story mission, sourced.

guides
Scavland Reputation Recovery: Repair Standings and Faction Fixes
How to recover lost Scavland standing: Repair Standings quests, Raisa's rep reset, trust-farming loops — and the Vulture reputation players report as stuck.

factions
All 10 Scavland Factions: Complete Directory & Overview
Every Scavland faction in one directory: all ten names from the Relations tab, what is confirmed for each, and how faction standing differs from trader reputation.
Where to go next
All 10 Scavland Factions: Complete Directory & Overview
Which faction Grigory answers to — the full ten-group directory
Scavland Healing Guide: Campfires, Medicine, and New Blueprints
Alexei's four new medical blueprints and the campfire healing rule
Scavland Jobs and Contracts: How Work Works
Jobs pay the standing that unlocks trader stock — payouts rose in 0.8.0
Was this helpful?
Thanks for the feedback!