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Scavland Mikhail 74 U: The First Real Rifle Upgrade

Scavland's Mikhail 74 U — officially named in the media kit, community-mapped to the AKS-74u class: Grigory rank-2 purchase, basic repair tier, mags 10/30/75.

9/9/20260.8.0Last updated: 10/18/20263 min read

FAQ

Is the Mikhail 74 U the same gun as the AKS-74u?
Almost certainly. The official media kit shows the customization screen with the name Mikhail 74 U; community guides list an AKS-74u with identical characteristics (rank-2 Grigory sale, basic repair class, 10/30/75 magazines, folding stock). The wiki uses the official name with the community class mapping labeled.
Where do you buy the Mikhail 74 U?
Community guides report Grigory, the Gunners trader in the starting settlement, sells it at rank 2 — which the same guides put at 500 reputation per trader. Official sources confirm Grigory and his rank-gated stock, not the exact threshold.
Can the Mikhail 74 U fit the pistol slot?
Yes, per community guides — fold or remove the stock and it fits the secondary slot's small cell grid, letting you carry it alongside a full-size primary.

What is the Mikhail 74 U?

The Mikhail 74 U is the only weapon in Scavland whose name is confirmed by official material: the launch media kit’s customization screenshot shows the gun by name, with stat bars and a foregrip attachment slot on screen. Scavland names its guns after Russian first names — and the community’s Russian-language guide lists an AKS-74u whose characteristics match in every detail the guides describe. This page uses the official name and treats the class mapping as what it is: community-tested, highly consistent, but not officially stated.

Scavland weapon customization screen for the Mikhail 74 U showing stat bars and part slots — official in-game screenshot

How do you get one?

Through Grigory, the Gunners-faction weaponsmith in the starting settlement — officially confirmed as a rank-gated trader, with community guides adding the specifics: the Mikhail 74 U unlocks at rank 2, which they measure at 500 reputation per trader. Since jobs are the confirmed engine of reputation (the jobs guide covers which work pays standing), the realistic path is a stretch of Grigory’s own quests first — the same guides note his jobs pay out at medium difficulty with longer travel, so he levels slower than some.

Rank 2 at Grigory also unlocks rifle ammunition per the community guide, which matters: a rifle without a source of ammo is a club.

What magazines does it use?

Three options per the community guide: 10-, 30-, and 75-round magazines. With the stock folded (or removed at the mod bench community-reported beside Grigory’s tent), the whole package fits the pistol slot — so a second full-size primary can ride in the main slot. That flexibility is the quiet reason community writers rate it “perfect except for ammo costs” for a long stretch of the early game. Update 0.6.0 also widened its modding family: stock compatibility was expanded between the Bahadir, MK-47, 74u, and Borealis weapon families, and range went up across all guns, generally by +1 or +2 — both straight from the official notes, though they never spell out which exact gun the “74u family” covers beyond the name itself. Update 0.7.0 then buffed the 74 U directly: accuracy 32→45, range 14→16, and durability 10→13 shots per point — the kind of mid-life lift that keeps the “first real rifle” relevant against the deeper arsenal.

How hard is it to maintain?

It is a basic-repair-class weapon — the cheapest tier to keep alive. Worn trophies from dead Gunners repair with basic kits and gun oil, both of which the crafting system covers (see crafting and repair). Contrast that with the AK-47, which the same guides place behind rank 3 and, in its stockless community-reported variant, behind advanced repair kits — the full comparison lives in the weapons list and the AK-47 breakdown.

Wear math worth knowing before you fall in love with the 75-round magazine: community measurement put weapon wear at roughly 1% per 10 shots before Update 0.7.0 lifted the rifle to 13 shots per durability point — and before Update 0.8.0 (October 17) raised wear damage from ammunition and combat again. The Day One Patch (0.5.169) lowered the explode threshold to 30%. On jamming, the community’s old “starts below 50% condition” reading predates that same patch, which made jamming begin later and occur less often (hard-jam chance at 10% durability cut from 45% to 33%) — the current numbers and the maintenance loop are laid out in the durability guide.

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